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When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+Stopping the Air Tanks
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While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+His spawn damage and constant stun effect drastically slows down the Balloon's approach.Beware of the Lava Pups.If your deck relies entirely on ground defense, you will lose.
+Building the Perfect Air Defense
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For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
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A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
+Unit TypeTop CardThe StrategyRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Watching the Skies
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When you build a deck, test it specifically against a heavy air composition in friendly battles.
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A strong anti-air defense is the ultimate safety net.
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