diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..4cdba99 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Center Pull +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Muscle memory is required.They pull heavy units very reliably.Use cheap troops like skeletons for single-target attackers. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+The BaitWhat to KiteFrost GiantIt absorbs damage while walking away, making it the perfect baitOne-Cost UnitsSlow attacking units like the P.E.K.K. If you loved this article and you would love to receive much more information with regards to [tower rush](https://devnew.judefly.com/index.php?link1=read-blog&id=50959_the-evolution-of-the-tower-rush-genre.html) kindly visit our own website. A or Prince +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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Master the kite, and you will master the game.
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