Add Tracking Elixir in Tower Rush
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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
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<br>You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.<br>
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The Elixir Advantage
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
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<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
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Never overcommit on a push if you don't know their elixir count.If you are up by 4, launch your win condition immediately.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.
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How to Train the Skill
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<br>You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.<br>
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<br>When they drop a heavy card, like a P.E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
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Game PhaseGeneration RateHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you liked this write-up and you would like to obtain additional facts pertaining to [tower rush](https://clovyn.club/@christybuckley) kindly pay a visit to our own web-page. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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The Invisible Scoreboard
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<br>Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.<br>
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<br>When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.<br>
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