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Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
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Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
+Mastering Cheap Magic +
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
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Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Never waste a small spell on a single, high-health target.Timing is critical.Always include at least one small spell in your deck. +The Heavy Spells: Destruction and Value +
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
+Magic TacticDangerSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPre-firingCatastrophic if the opponent places nothing, wasting 4 mana +Spell Selection +
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
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Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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