Add The Power of Tornado in Tower Rush
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<br>Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.<br>
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<br>In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.<br>
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Waking the King
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<br>The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.<br>
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<br>The unit will hit the King once, waking him up for the rest of the entire match.<br>
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Tornado completely hard-counters the Miner.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
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Maximizing Area of Effect
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<br>Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.<br>
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<br>You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.<br>
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The Splash UnitThe InteractionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
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The Highest Skill Cap
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<br>A perfect Tornado will completely break the opponent's will to play.<br>
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<br>Control the board, control the movement, control the game.<br>
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