diff --git a/Predicting-the-Enemy-in-Tower-Rush.md b/Predicting-the-Enemy-in-Tower-Rush.md
new file mode 100644
index 0000000..ea8064e
--- /dev/null
+++ b/Predicting-the-Enemy-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
To ascend to the highest ranks of the competitive ladder, you must transition from reacting to what the opponent IS doing, to predicting what they ARE GOING to do.
+
This article will teach you how to analyze the board state, track rotation, and cast perfect predictive spells.
+Exploiting Habits
+
Every single human player, regardless of their skill level, eventually falls into predictable, subconscious habits during a stressful match.
+
Once you identify this habit during the first two minutes of the match, you can exploit it ruthlessly in the final minute.
+If they place a Goblin Gang low once, they will do it again.Throw a 'naked' attack just to see their defensive response, then save that information for later.Mix up your own placements!
+Knowing When They Will Strike
+
If you know they just reached 10 elixir, and you know their primary win condition is a Balloon, you should hover your anti-air defense immediately.
+
If they just over-committed 9 elixir on a failed push, you can predict that they will be completely unable to defend a sudden Bridge Spam attack in the opposite lane.
+What to PredictHow to Do ItRisk AssessmentThe Predictive Spell (e.g., Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g. If you cherished this informative article as well as you would want to acquire guidance regarding [tower rush](https://fotobinge.pincandies.com/claudettebritt) generously visit our web-page. , Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
+Mind Over Mechanics
+
When you successfully pull off a massive, game-winning prediction, it is the most satisfying feeling in the entire game.
+
Start small; try predicting simple swarm placements with cheap spells before attempting predictive heavy spells.
\ No newline at end of file