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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
+The Threat from Above
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
+Space them out.Use Tornado to pull the Balloon to your King Tower.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
+Building the Perfect Air Defense
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For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
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A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
+Enemy UnitThe SolutionInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
+Total Coverage
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You must respect the Z-axis and prepare your arsenal accordingly.
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A strong anti-air defense is the ultimate safety net.
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+If you have any kind of questions pertaining to where and ways to make use of [tower rush](https://ghpromax.com/read-blog/1048_how-to-play-tower-rush-on-a-budget-f2p-guide.html), you can contact us at our page.
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