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The business model of mobile and PC gaming has shifted dramatically over the past decade.
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When done incorrectly, heavy monetization can ruin the player experience and destroy a game's community.
+The Premium Track
+
One of the most universally accepted forms of monetization today is the seasonal battle pass.
+Battle passes are relatively cheap.Everyone earns some rewards.Passes are more transparent than gacha mechanics.
+The Progression Debate
+
However, at the absolute top of the ladder, having max-level units is a strict requirement to compete.
+
Fortunately, matchmaking systems generally pit players of equal card levels against one another.
+Purchase CategoryPlayer ImpactCosmeticsPurely for flexingLoot ChestsProvides faster access to new units
+The Future of Monetization
+
As legislation around loot boxes tightens globally, we will likely see a shift towards more direct purchases.
+
As long as the core gameplay remains engaging and fair at the esports level, the genre will thrive.
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