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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+The Single-Target Tank Killers
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Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+Always protect your single-target tower with a cheap spell.Placement is critical against tanks.A well-timed zap resets the Inferno Tower's damage ramp-up.
+Area of Effect Buildings
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E. If you adored this article so you would like to collect more info pertaining to [tower rush](https://gitslayer.de/desmond72v4113/desmond1980/wiki/Common-Mistakes-to-Avoid-in-Tower-Rush) kindly visit our own web-site. K.K.A) in your deck to handle the heavy lifting.
+Defense CategoryOptimal Use CaseHard CounterHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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