Add Tracking Elixir in Tower Rush
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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br>
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<br>Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.<br>
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The Economy of Aggression
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<br>Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.<br>
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<br>This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.<br>
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Counting elixir tells you if they can afford their heavy spell.Counting elixir tells you if it's safe to place your pump.It prevents 'over-defending'.
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Mental Arithmetic Under Pressure
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<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
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The Match StageElixir SpeedMental LoadSingle Elixir (First 2 Minutes)1 Elixir every 2. If you have any sort of concerns relating to where and ways to use [tower rush](http://171.244.15.53:3000/noeliatheodore), you can contact us at our own page. 8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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Mastering the Economy
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<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br>
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<br>Knowledge is power.<br>
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