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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+Vision and Targeting
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
+Manipulating the Z-Axis and Hitboxes
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One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Troop TypeAggro BehaviorBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
+Drilling the Mechanics
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Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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Control the aggro, control the arena.
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