diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..0dfc5a3 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
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Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+The Sin of Over-Capping +
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
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Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.
+Wasting energy loses games.Don't wait perfectly still.Maintain the economic pressure. +The Fear of Tower Damage +
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+HabitCorrectionNaked spellingSave your spells for defense or to support a major pushNo deck synergyEnsure you have a clear win condition and adequate spell support +Ignoring Your Opponent's Hand +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.
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