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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+How You Are Ranked +
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+If you are hovering around 50%, you are in the correct arena for your skill level.Patience is required.Losing streaks are also self-correcting. +The Free-to-Play Dilemma +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://shiatube.org/@andersonhennin?page=about) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+System PriorityImportance LevelCurrent RankAbsolute Highest PriorityAccount StrengthThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds +Maintaining Competitive Integrity +
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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The algorithm is blind; it only respects victory.
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