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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+Swarm, Splash, Single-Target
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The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+Balance is mandatory.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Use spells to break the rules of the triangle.
+Exploiting the Rules
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Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
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You are no longer playing the cards on the screen; you are playing the player behind the screen.
+Unit CategoryThe TargetThe CounterThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you liked this post and you would certainly such as to get more details pertaining to [tower rush](https://git.apture.io/terrancesipes1) kindly see the page. K.K.As, Heavy Spells
+The Evolution of Balance
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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