Add Mastering Spells in Tower Rush
commit
7d0401a0bd
|
|
@ -0,0 +1,15 @@
|
||||||
|
<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
|
||||||
|
<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
|
||||||
|
The Light Spells: Cycle and Control
|
||||||
|
<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
|
||||||
|
<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
|
||||||
|
Maximize your value.Timing is critical.It is non-negotiable.
|
||||||
|
Massive Area Damage
|
||||||
|
<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
|
||||||
|
<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
|
||||||
|
Magic TacticDrawbackSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPre-firingGame-winning if it connects with their primary defensive unit instantly
|
||||||
|
Spell Selection
|
||||||
|
<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
|
||||||
|
<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
|
||||||
|
|
||||||
|
In case you loved this post in addition to you would want to acquire details relating to [tower rush](http://provision-sa.co.za:3000/remonabevan872) kindly stop by our internet site.
|
||||||
Loading…
Reference in New Issue