Add Mastering Siege Decks in Tower Rush

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Jeannie Tuck 2026-07-10 16:58:14 +00:00
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<br>However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.<br>
<br>This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.<br>
The Core Philosophy: Defend the Artillery
<br>Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.<br>
<br>To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.<br>
Use spells predictively.Let the X-Bow die, cycle your cards, and try again later.In double elixir, you can often place a defensive X-Bow in the center of the map.
Different Flavors of Siege
<br>While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.<br>
<br>The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.<br>
What Beats SiegeThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
A War of Attrition
<br>You are playing a strategy designed specifically to deny the opponent the ability to play their own game.<br>
<br>Welcome to the artillery division.<br>
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