2023-09-10 08:50:41 +00:00
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#include <3ds.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <citro2d.h>
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int player = 1; //1 - X 2 - O
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bool win = false;
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2023-09-10 17:44:19 +00:00
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bool all9 = false;
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2023-09-10 08:50:41 +00:00
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int pressedSquares[9] = {0,0,0,0,0,0,0,0,0};
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C3D_RenderTarget* top;
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C3D_RenderTarget* bottom;
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void drawGridTopScreen()
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{
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C2D_DrawLine(0, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 0, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(1, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(100, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 100, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(200, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 200, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(300, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(0, 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(0, 120, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 120, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(0, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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}
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void drawGridBottomScreen()
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{
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//320x240
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C2D_DrawLine(0, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 0, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(1, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(0, 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(0, 160, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 160, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(0, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(106, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 106, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(212, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 212, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(320, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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}
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void drawWhoseMove()
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{
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C2D_Text text;
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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if(player == 1)
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{
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C2D_TextParse(&text, buf, "X's move");
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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else
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{
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C2D_TextParse(&text, buf, "O's move");
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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C2D_TextBufDelete(buf);
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}
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2023-09-10 17:01:45 +00:00
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void drawMoves(int display)
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{
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for(int square = 0; square < 9; square++)
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{
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if(pressedSquares[square] == 1)
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{
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if(display == 1)
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{
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C2D_DrawLine(10 + (square % 3) * 100, 10 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 90 + (square % 3) * 100, 50 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(90 + (square % 3) * 100, 10 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 10 + (square % 3) * 100, 50 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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}
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else
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{
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C2D_DrawLine(10 + (square % 3) * 106, 10 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 96 + (square % 3) * 106, 70 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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C2D_DrawLine(96 + (square % 3) * 106, 10 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 10 + (square % 3) * 106, 70 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0);
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}
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}
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else if(pressedSquares[square] == 2)
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{
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if(display == 1)
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{
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C2D_DrawCircleSolid(50 + (square % 3) * 100, 30 + (square / 3) * 60, 0, 25, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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else
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{
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C2D_DrawCircleSolid(53 + (square % 3) * 106, 40 + (square / 3) * 80, 0, 25, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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}
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}
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}
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2023-09-10 16:10:31 +00:00
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void touching(touchPosition touch)
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{
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if(touch.px < 106 && touch.py < 80 && pressedSquares[0] == 0)
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{
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pressedSquares[0] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 212 && touch.px > 80 && touch.py < 80 && pressedSquares[1] == 0)
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{
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pressedSquares[1] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 320 && touch.px > 212 && touch.py < 80 && pressedSquares[2] == 0)
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{
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pressedSquares[2] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 106 && touch.py < 160 && touch.py > 80 && pressedSquares[3] == 0)
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{
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pressedSquares[3] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 212 && touch.px > 80 && touch.py < 160 && touch.py > 80 && pressedSquares[4] == 0)
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{
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pressedSquares[4] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 320 && touch.px > 212 && touch.py < 160 && touch.py > 80 && pressedSquares[5] == 0)
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{
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pressedSquares[5] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 106 && touch.py < 240 && touch.py > 160 && pressedSquares[6] == 0)
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{
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pressedSquares[6] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 212 && touch.px > 80 && touch.py < 240 && touch.py > 160 && pressedSquares[7] == 0)
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{
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pressedSquares[7] = player;
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player = player == 1 ? 2 : 1;
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}
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else if(touch.px < 320 && touch.px > 212 && touch.py < 240 && touch.py > 160 && pressedSquares[8] == 0)
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{
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pressedSquares[8] = player;
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player = player == 1 ? 2 : 1;
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}
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}
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2023-09-10 17:24:44 +00:00
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void checkWin()
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{
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if(pressedSquares[0] == pressedSquares[1] && pressedSquares[1] == pressedSquares[2] && pressedSquares[0] != 0)
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{
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win = true;
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}
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else if(pressedSquares[3] == pressedSquares[4] && pressedSquares[4] == pressedSquares[5] && pressedSquares[3] != 0)
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{
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win = true;
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}
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else if(pressedSquares[6] == pressedSquares[7] && pressedSquares[7] == pressedSquares[8] && pressedSquares[6] != 0)
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{
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win = true;
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}
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else if(pressedSquares[0] == pressedSquares[3] && pressedSquares[3] == pressedSquares[6] && pressedSquares[0] != 0)
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{
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win = true;
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}
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else if(pressedSquares[1] == pressedSquares[4] && pressedSquares[4] == pressedSquares[7] && pressedSquares[1] != 0)
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{
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win = true;
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}
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else if(pressedSquares[2] == pressedSquares[5] && pressedSquares[5] == pressedSquares[8] && pressedSquares[2] != 0)
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{
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win = true;
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}
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else if(pressedSquares[0] == pressedSquares[4] && pressedSquares[4] == pressedSquares[8] && pressedSquares[0] != 0)
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{
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win = true;
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}
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else if(pressedSquares[2] == pressedSquares[4] && pressedSquares[4] == pressedSquares[6] && pressedSquares[2] != 0)
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{
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win = true;
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}
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}
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2023-09-10 17:44:19 +00:00
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void checkAll9()
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{
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for(int i = 0; i < 9; i++)
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{
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if(pressedSquares[i] == 0)
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{
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return;
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}
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}
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all9 = true;
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}
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2023-09-10 08:50:41 +00:00
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int main(int argc, char **argv) {
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romfsInit();
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gfxInitDefault();
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
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C2D_Prepare();
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// Create screens
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C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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C3D_RenderTarget* bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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// Main loop
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while (aptMainLoop())
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{
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hidScanInput();
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2023-09-10 17:24:44 +00:00
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2023-09-10 08:50:41 +00:00
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touchPosition touch;
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hidTouchRead(&touch);
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u32 kHeld = hidKeysHeld();
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if (kHeld & KEY_START) break; // break in order to return to hbmenu
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(top, C2D_Color32(0x00, 0x00, 0x00, 0xFF));
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C2D_TargetClear(bottom, C2D_Color32(0x09, 0x00, 0x00, 0xFF));
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2023-09-10 17:44:19 +00:00
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if(!win && !all9)
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{
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C2D_SceneBegin(top);
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drawGridTopScreen();
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drawWhoseMove();
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drawMoves(1);
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C2D_SceneBegin(bottom);
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drawGridBottomScreen();
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drawMoves(2);
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//check if touched
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if(touch.px != 0 && touch.py != 0)
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touching(touch);
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checkWin();
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}
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else
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{
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2023-09-10 17:44:19 +00:00
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if(win)
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{
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2023-09-10 17:44:19 +00:00
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C2D_SceneBegin(top);
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C2D_Text text;
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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if(player == 1)
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{
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C2D_TextParse(&text, buf, "O wins!");
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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else
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{
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C2D_TextParse(&text, buf, "X wins!");
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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C2D_TextBufDelete(buf);
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C2D_SceneBegin(bottom);
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2023-09-10 17:24:44 +00:00
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}
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2023-09-10 17:44:19 +00:00
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else if(all9)
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2023-09-10 17:24:44 +00:00
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{
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2023-09-10 17:44:19 +00:00
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C2D_SceneBegin(top);
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C2D_Text text;
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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C2D_TextParse(&text, buf, "Draw!");
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2023-09-10 17:24:44 +00:00
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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2023-09-10 17:44:19 +00:00
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C2D_TextBufDelete(buf);
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C2D_SceneBegin(bottom);
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2023-09-10 17:24:44 +00:00
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}
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//press A to restart
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if(kHeld & KEY_A)
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{
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player = 1;
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2023-09-10 17:44:19 +00:00
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all9 = false;
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2023-09-10 17:24:44 +00:00
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win = false;
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for(int i = 0; i < 9; i++)
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{
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pressedSquares[i] = 0;
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}
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}
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}
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2023-09-10 08:50:41 +00:00
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C3D_FrameEnd(0);
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}
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C2D_Fini();
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C3D_Fini();
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gfxExit();
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romfsExit();
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return 0;
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}
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