winCount counting (once after win)
parent
9c57506cb0
commit
4227519ddc
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@ -9,6 +9,8 @@ int player = 1; //1 - X 2 - O
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bool win = false;
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bool win = false;
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bool all9 = false;
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bool all9 = false;
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int pressedSquares[9] = {0,0,0,0,0,0,0,0,0};
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int pressedSquares[9] = {0,0,0,0,0,0,0,0,0};
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int winCount[2] = {0,0};
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bool addedWin = false;
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C3D_RenderTarget* top;
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C3D_RenderTarget* top;
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C3D_RenderTarget* bottom;
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C3D_RenderTarget* bottom;
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@ -91,6 +93,7 @@ void drawMoves(int display)
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void touching(touchPosition touch)
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void touching(touchPosition touch)
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{
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{
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addedWin = false;
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if(touch.px < 106 && touch.py < 80 && pressedSquares[0] == 0)
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if(touch.px < 106 && touch.py < 80 && pressedSquares[0] == 0)
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{
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{
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pressedSquares[0] = player;
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pressedSquares[0] = player;
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@ -138,6 +141,22 @@ void touching(touchPosition touch)
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}
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}
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}
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}
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void winCountShow()
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{
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C2D_Text text;
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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char buffer[100];
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sprintf(buffer, "X wins: %d", winCount[0]);
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C2D_TextParse(&text, buf, buffer);
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 305, 20, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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sprintf(buffer, "O wins: %d", winCount[1]);
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C2D_TextParse(&text, buf, buffer);
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 305, 40, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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C2D_TextBufDelete(buf);
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}
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void checkWin()
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void checkWin()
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{
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{
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if(pressedSquares[0] == pressedSquares[1] && pressedSquares[1] == pressedSquares[2] && pressedSquares[0] != 0)
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if(pressedSquares[0] == pressedSquares[1] && pressedSquares[1] == pressedSquares[2] && pressedSquares[0] != 0)
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@ -172,6 +191,10 @@ void checkWin()
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{
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{
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win = true;
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win = true;
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}
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}
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else
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{
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return;
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}
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}
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}
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@ -219,6 +242,7 @@ int main(int argc, char **argv) {
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drawGridTopScreen();
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drawGridTopScreen();
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drawWhoseMove();
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drawWhoseMove();
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drawMoves(1);
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drawMoves(1);
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winCountShow();
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C2D_SceneBegin(bottom);
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C2D_SceneBegin(bottom);
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drawGridBottomScreen();
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drawGridBottomScreen();
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drawMoves(2);
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drawMoves(2);
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@ -238,13 +262,23 @@ int main(int argc, char **argv) {
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{
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{
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C2D_TextParse(&text, buf, "O wins!");
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C2D_TextParse(&text, buf, "O wins!");
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C2D_TextOptimize(&text);
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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C2D_DrawText(&text, C2D_WithColor, 10, 10, 0, 3.5f, 3.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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if(!addedWin)
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{
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winCount[1]++;
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addedWin = true;
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}
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}
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}
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else
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else
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{
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{
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C2D_TextParse(&text, buf, "X wins!");
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C2D_TextParse(&text, buf, "X wins!");
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C2D_TextOptimize(&text);
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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C2D_DrawText(&text, C2D_WithColor, 10, 10, 0, 3.5f, 3.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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if(!addedWin)
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{
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winCount[0]++;
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addedWin = true;
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}
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}
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}
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C2D_TextBufDelete(buf);
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C2D_TextBufDelete(buf);
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C2D_SceneBegin(bottom);
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C2D_SceneBegin(bottom);
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@ -256,7 +290,7 @@ int main(int argc, char **argv) {
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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C2D_TextParse(&text, buf, "Draw!");
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C2D_TextParse(&text, buf, "Draw!");
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C2D_TextOptimize(&text);
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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C2D_DrawText(&text, C2D_WithColor, 10, 10, 0, 3.5f, 3.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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C2D_TextBufDelete(buf);
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C2D_TextBufDelete(buf);
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C2D_SceneBegin(bottom);
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C2D_SceneBegin(bottom);
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}
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}
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