parent
96ab5098b5
commit
b6fe131231
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@ -137,6 +137,43 @@ void touching(touchPosition touch)
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}
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}
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void checkWin()
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{
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if(pressedSquares[0] == pressedSquares[1] && pressedSquares[1] == pressedSquares[2] && pressedSquares[0] != 0)
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{
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win = true;
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}
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else if(pressedSquares[3] == pressedSquares[4] && pressedSquares[4] == pressedSquares[5] && pressedSquares[3] != 0)
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{
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win = true;
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}
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else if(pressedSquares[6] == pressedSquares[7] && pressedSquares[7] == pressedSquares[8] && pressedSquares[6] != 0)
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{
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win = true;
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}
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else if(pressedSquares[0] == pressedSquares[3] && pressedSquares[3] == pressedSquares[6] && pressedSquares[0] != 0)
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{
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win = true;
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}
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else if(pressedSquares[1] == pressedSquares[4] && pressedSquares[4] == pressedSquares[7] && pressedSquares[1] != 0)
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{
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win = true;
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}
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else if(pressedSquares[2] == pressedSquares[5] && pressedSquares[5] == pressedSquares[8] && pressedSquares[2] != 0)
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{
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win = true;
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}
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else if(pressedSquares[0] == pressedSquares[4] && pressedSquares[4] == pressedSquares[8] && pressedSquares[0] != 0)
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{
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win = true;
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}
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else if(pressedSquares[2] == pressedSquares[4] && pressedSquares[4] == pressedSquares[6] && pressedSquares[2] != 0)
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{
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win = true;
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}
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}
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int main(int argc, char **argv) {
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romfsInit();
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@ -162,17 +199,51 @@ int main(int argc, char **argv) {
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(top, C2D_Color32(0x00, 0x00, 0x00, 0xFF));
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C2D_SceneBegin(top);
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drawGridTopScreen();
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drawWhoseMove();
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drawMoves(1);
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C2D_TargetClear(bottom, C2D_Color32(0x09, 0x00, 0x00, 0xFF));
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C2D_SceneBegin(bottom);
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drawGridBottomScreen();
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drawMoves(2);
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//check if touched
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if(touch.px != 0 && touch.py != 0)
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touching(touch);
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if(!win)
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{
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C2D_SceneBegin(top);
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drawGridTopScreen();
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drawWhoseMove();
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drawMoves(1);
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C2D_SceneBegin(bottom);
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drawGridBottomScreen();
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drawMoves(2);
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//check if touched
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if(touch.px != 0 && touch.py != 0)
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touching(touch);
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checkWin();
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}
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else
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{
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C2D_SceneBegin(top);
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C2D_Text text;
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C2D_TextBuf buf = C2D_TextBufNew(4096);
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if(player == 1)
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{
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C2D_TextParse(&text, buf, "O wins!");
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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else
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{
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C2D_TextParse(&text, buf, "X wins!");
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C2D_TextOptimize(&text);
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C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF));
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}
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C2D_TextBufDelete(buf);
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C2D_SceneBegin(bottom);
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//press A to restart
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if(kHeld & KEY_A)
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{
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player = 1;
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win = false;
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for(int i = 0; i < 9; i++)
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{
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pressedSquares[i] = 0;
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}
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}
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}
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C3D_FrameEnd(0);
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}
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C2D_Fini();
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