#include <3ds.h> #include #include #include #include int player = 1; //1 - X 2 - O bool win = false; bool all9 = false; int pressedSquares[9] = {0,0,0,0,0,0,0,0,0}; int winCount[3] = {0,0,0}; //0 - X 1 - O 2 - Draw bool addedWin = false; C3D_RenderTarget* top; C3D_RenderTarget* bottom; void drawGridTopScreen() { C2D_DrawLine(0, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 0, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(1, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(100, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 100, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(200, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 200, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(300, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(0, 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(0, 120, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 120, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(0, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 300, 180, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); } void drawGridBottomScreen() { //320x240 C2D_DrawLine(0, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 0, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(1, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 1, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(0, 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(0, 160, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 160, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(0, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(106, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 106, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(212, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 212, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(320, 0, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 320, 240, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); } void drawWhoseMove() { C2D_Text text; C2D_TextBuf buf = C2D_TextBufNew(4096); if(player == 1) { C2D_TextParse(&text, buf, "X's move"); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); } else { C2D_TextParse(&text, buf, "O's move"); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 10, 200, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); } C2D_TextBufDelete(buf); } void drawMoves(int display) { for(int square = 0; square < 9; square++) { if(pressedSquares[square] == 1) { if(display == 1) { C2D_DrawLine(10 + (square % 3) * 100, 10 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 90 + (square % 3) * 100, 50 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(90 + (square % 3) * 100, 10 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 10 + (square % 3) * 100, 50 + (square / 3) * 60, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); } else { C2D_DrawLine(10 + (square % 3) * 106, 10 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 96 + (square % 3) * 106, 70 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); C2D_DrawLine(96 + (square % 3) * 106, 10 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 10 + (square % 3) * 106, 70 + (square / 3) * 80, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF), 2, 0); } } else if(pressedSquares[square] == 2) { if(display == 1) { C2D_DrawCircleSolid(50 + (square % 3) * 100, 30 + (square / 3) * 60, 0, 25, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); C2D_DrawCircleSolid(50 + (square % 3) * 100, 30 + (square / 3) * 60, 0, 20, C2D_Color32(0x00, 0x00, 0x00, 0xFF)); } else { C2D_DrawCircleSolid(53 + (square % 3) * 106, 40 + (square / 3) * 80, 0, 25, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); C2D_DrawCircleSolid(53 + (square % 3) * 106, 40 + (square / 3) * 80, 0, 20, C2D_Color32(0x00, 0x00, 0x00, 0xFF)); } } } } void touching(touchPosition touch) { addedWin = false; if(touch.px < 106 && touch.py < 80 && pressedSquares[0] == 0) { pressedSquares[0] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 212 && touch.px > 80 && touch.py < 80 && pressedSquares[1] == 0) { pressedSquares[1] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 320 && touch.px > 212 && touch.py < 80 && pressedSquares[2] == 0) { pressedSquares[2] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 106 && touch.py < 160 && touch.py > 80 && pressedSquares[3] == 0) { pressedSquares[3] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 212 && touch.px > 80 && touch.py < 160 && touch.py > 80 && pressedSquares[4] == 0) { pressedSquares[4] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 320 && touch.px > 212 && touch.py < 160 && touch.py > 80 && pressedSquares[5] == 0) { pressedSquares[5] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 106 && touch.py < 240 && touch.py > 160 && pressedSquares[6] == 0) { pressedSquares[6] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 212 && touch.px > 80 && touch.py < 240 && touch.py > 160 && pressedSquares[7] == 0) { pressedSquares[7] = player; player = player == 1 ? 2 : 1; } else if(touch.px < 320 && touch.px > 212 && touch.py < 240 && touch.py > 160 && pressedSquares[8] == 0) { pressedSquares[8] = player; player = player == 1 ? 2 : 1; } } void winCountShow() { C2D_Text text; C2D_TextBuf buf = C2D_TextBufNew(4096); char buffer[100]; sprintf(buffer, "X wins: %d", winCount[0]); C2D_TextParse(&text, buf, buffer); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 305, 20, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); sprintf(buffer, "O wins: %d", winCount[1]); C2D_TextParse(&text, buf, buffer); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 305, 40, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); sprintf(buffer, "Draws: %d", winCount[2]); C2D_TextParse(&text, buf, buffer); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 305, 60, 0, 0.5f, 0.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); C2D_TextBufDelete(buf); } void checkWin() { if(pressedSquares[0] == pressedSquares[1] && pressedSquares[1] == pressedSquares[2] && pressedSquares[0] != 0) { win = true; } else if(pressedSquares[3] == pressedSquares[4] && pressedSquares[4] == pressedSquares[5] && pressedSquares[3] != 0) { win = true; } else if(pressedSquares[6] == pressedSquares[7] && pressedSquares[7] == pressedSquares[8] && pressedSquares[6] != 0) { win = true; } else if(pressedSquares[0] == pressedSquares[3] && pressedSquares[3] == pressedSquares[6] && pressedSquares[0] != 0) { win = true; } else if(pressedSquares[1] == pressedSquares[4] && pressedSquares[4] == pressedSquares[7] && pressedSquares[1] != 0) { win = true; } else if(pressedSquares[2] == pressedSquares[5] && pressedSquares[5] == pressedSquares[8] && pressedSquares[2] != 0) { win = true; } else if(pressedSquares[0] == pressedSquares[4] && pressedSquares[4] == pressedSquares[8] && pressedSquares[0] != 0) { win = true; } else if(pressedSquares[2] == pressedSquares[4] && pressedSquares[4] == pressedSquares[6] && pressedSquares[2] != 0) { win = true; } else { return; } } void checkAll9() { for(int i = 0; i < 9; i++) { if(pressedSquares[i] == 0) { return; } } all9 = true; winCount[2]++; } int main(int argc, char **argv) { romfsInit(); gfxInitDefault(); C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); C2D_Init(C2D_DEFAULT_MAX_OBJECTS); C2D_Prepare(); // Create screens C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); C3D_RenderTarget* bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT); // Main loop while (aptMainLoop()) { hidScanInput(); touchPosition touch; hidTouchRead(&touch); u32 kHeld = hidKeysHeld(); if (kHeld & KEY_START) break; // break in order to return to hbmenu C3D_FrameBegin(C3D_FRAME_SYNCDRAW); C2D_TargetClear(top, C2D_Color32(0x00, 0x00, 0x00, 0xFF)); C2D_TargetClear(bottom, C2D_Color32(0x09, 0x00, 0x00, 0xFF)); if(!win && !all9) { C2D_SceneBegin(top); drawGridTopScreen(); drawWhoseMove(); drawMoves(1); winCountShow(); C2D_SceneBegin(bottom); drawGridBottomScreen(); drawMoves(2); //check if touched if(touch.px != 0 && touch.py != 0) touching(touch); checkAll9(); checkWin(); } else { if(win) { C2D_SceneBegin(top); C2D_Text text; C2D_TextBuf buf = C2D_TextBufNew(4096); if(player == 1) { C2D_TextParse(&text, buf, "O wins!"); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 10, 10, 0, 3.5f, 3.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); if(!addedWin) { winCount[1]++; addedWin = true; } } else { C2D_TextParse(&text, buf, "X wins!"); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 10, 10, 0, 3.5f, 3.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); if(!addedWin) { winCount[0]++; addedWin = true; } } C2D_TextBufDelete(buf); C2D_SceneBegin(bottom); } else if(all9) { C2D_SceneBegin(top); C2D_Text text; C2D_TextBuf buf = C2D_TextBufNew(4096); C2D_TextParse(&text, buf, "Draw!"); C2D_TextOptimize(&text); C2D_DrawText(&text, C2D_WithColor, 10, 10, 0, 3.5f, 3.5f, C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF)); C2D_TextBufDelete(buf); C2D_SceneBegin(bottom); } //press A to restart if(kHeld & KEY_A) { player = 1; all9 = false; win = false; for(int i = 0; i < 9; i++) { pressedSquares[i] = 0; } } } C3D_FrameEnd(0); } C2D_Fini(); C3D_Fini(); gfxExit(); romfsExit(); return 0; }