Add Splash vs Single-Target Defenses in Tower Rush
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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Melting the Behemoths
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P. When you loved this post and you want to receive more information about [tower rush](https://csmsound.exagopartners.com/mspsherrill70) generously visit our own site. E.K.K.A and shred its health pool before it reaches your princess tower.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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It is fragile but highly efficient.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Area of Effect Buildings
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<br>A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.<br>
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<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
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Meta EnvironmentWhat to EquipEveryone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
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The Hybrid Approach and Deck Synergy
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<br>Balance your defensive portfolio so you have an answer for absolutely every possible threat.<br>
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<br>A strong foundation guarantees a triumphant victory.<br>
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