Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
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Mastering Cheap Magic
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
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Never waste a small spell on a single, high-health target.Timing is critical.Always include at least one small spell in your deck.
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The Heavy Spells: Destruction and Value
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Magic TacticDangerSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPre-firingCatastrophic if the opponent places nothing, wasting 4 mana
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Spell Selection
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br>
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