Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
Tornado completely hard-counters the Miner.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
Maximizing Area of Effect
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
The Splash UnitThe InteractionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
The Highest Skill Cap
A perfect Tornado will completely break the opponent's will to play.
Control the board, control the movement, control the game.
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